Rendered at 06:23:56 GMT+0000 (Coordinated Universal Time) with Cloudflare Workers.
4k0hz 1 hours ago [-]
Is there a good reason not to use WebGL to render the scene and compute the character mapping? Even if you're dead set on outputting text to a `<pre>` you could write the ascii values out to a framebuffer and copy from that for a pretty significant speedup.
Retr0id 2 hours ago [-]
> No WebGL
Why is this an advantage? I have a GPU and I'd rather it was used. As-is, one of my CPU cores is pegged at 100% just rendering the landing page.
khazhoux 38 minutes ago [-]
When the topic is rendering 3d models using ASCII glyphs, we've already exited the realm of advantages and disadvantages. This is just supposed to be cool.
Retr0id 34 minutes ago [-]
Cool things are allowed to be practical and well-engineered, too. Either way, it seems weird to list a disadvantage as a headline feature.
khazhoux 28 minutes ago [-]
Sure. But I think the idea is already absurd, so I'm not expecting a performant engine out of it.
I get your point though, that the same ASCII rendering effect might be doable at much higher scale without pegging the CPU.
alightsoul 1 hours ago [-]
maybe to prove the output is purely text only?
electroglyph 36 minutes ago [-]
heh, i came here to say basically the same thing
rckt 55 minutes ago [-]
What’s up with filtering of clearly low effort AI posts here?
Every now and then I see this crap here. And people even engage into discussion. This is ridiculous.
I wouldn't call it low effort ... seems to be done over the course of months.
I agree with those 4 commits started this morning projects that get huge hype and screaming fanboys, that's absurd. But I don't think this is that.
smalltorch 3 days ago [-]
This is actually pretty awesome. I enjoyed going through all the models.
I'm also not sure why I love ASCII art so much. Maybe it's because it's such an abstract way to represent something, yet our brains make perfect sense of everything.
The shading is where it all comes to life.
What is the file size of one single model on average?
apresmoi 3 days ago [-]
Thanks! The gallery holds real 3D files (.glb/.obj/.vox), ~300 KB each. The ASCII isn't stored, it's rendered live from the mesh. Its size only depends on the grid resolution, not the model: a full-screen view is ~150×50 characters, so around ~10 KB of text (a cube and a detailed mesh would produce the same byte count)
deftio 2 hours ago [-]
Wow. Where was this in the 90s when I "needed" it.
Is there a console version?
melvinczyk 3 days ago [-]
I have been looking for a tool like this for so long. Very cool I will def be using for my website
shshhssjjww 1 hours ago [-]
Well done, Claude!
ofabioroma 2 hours ago [-]
Absolutely incredible
khazhoux 38 minutes ago [-]
I understand this was probably vibe-coded, but it's still a lot of fun. Well done!
Itious 3 days ago [-]
This is great! I’m going to use this for my website thanks!
apresmoi 3 days ago [-]
send it over when you have it so I can put it in the showcase :)
Why is this an advantage? I have a GPU and I'd rather it was used. As-is, one of my CPU cores is pegged at 100% just rendering the landing page.
I get your point though, that the same ASCII rendering effect might be doable at much higher scale without pegging the CPU.
Every now and then I see this crap here. And people even engage into discussion. This is ridiculous.
I wouldn't call it low effort ... seems to be done over the course of months.
I agree with those 4 commits started this morning projects that get huge hype and screaming fanboys, that's absurd. But I don't think this is that.
I'm also not sure why I love ASCII art so much. Maybe it's because it's such an abstract way to represent something, yet our brains make perfect sense of everything.
The shading is where it all comes to life.
What is the file size of one single model on average?
Is there a console version?